InfoisInfo Australia

Change2
Internet in Sydney

www.2and2.com.au
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26-28 Wentworth Ave. Surry Hills. Sydney, NSW, 2010.
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What you should know about Change2

Internet Service in Sydney, Education in Sydney

We go beyond learning, to focus on delivering understanding, correct behavior change and improved performance. Our approach brings expert educators and communications specialists into the identical creative space. Our backgrounds are different and span across education, computer games, consumer and luxury brand marketing, software development, man-made intelligence and academia. It's this fusion of skills and experiences that makes 2and2 unique, and informs everything we do. Clients rely on us to bring new thinking to their educational challenges, and we treat every project as unique. Simply put, we allow individuals to actively engage in the learning experience. Engagement, when done correctly, delivers understanding. True understanding alters beliefs which in turn delivers change. We collaborate with you in an open workshop environment and involve the talents of both our original and our technical teams to devise the approaches for each element of the project. This describes our proposed approach, the development process, costs, time line and dependencies. We confirm this meets your requirements, and where necessary refine our original approach or our process to better fit the client and project. We also use this opportunity to make sure everyone in your organization and ours understands their role in the project, what will be required of them and when. If required, we deliver a revised project plan. We then move into the learning design process. Refinements to the beta version are done, and a release candidate is delivered. That deliver deep understanding of sometimes complicated subject matter. In contrast the learning world tends to focus on delivering check box compliance’ at the lowest conceivable cost. We are happy to aid you with compliance solutions, but only where correct learning outcomes and changed behaviors are the focus, not where you simply need the tick in the box. We stepped you through the concept design process we impaired to develop the four main characters in the game. To our knowledge, AC Little Legends club is the only product of its humane using games that amplify in complexity and sophistication over the course of the player’s life. When we were designing the games we wanted children to be able to take control of their own learning by exploring different game environments and learn at their own pace. As children move through Primary School, they encounter more hard road safety scenarios and these can be found in the third game that we produced for 11 and 12 year colds. Here game players are immersed in a 3D environment where they guide their bikes or scooters through a range of ambitious and challenging scenarios. 2and2 are currently working on an app version of the third Little Legends Club game and we are proud of the contribution the games are making to increasing road safety awareness.
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In Segment Two, we talk to two of the incredibly talented artists that helped bring the LL to life: Alistair Sew Coy, an illustrator and animator prejudiced by Japanese mange, and Blythe Aston, an animator and character designer. Here at 2and2, we are lucky to labor with an incredible team of illustrators to bring our projects to life. These artists have helped us build amazing worlds that both captivate and delight learners. To kick off 2015, we’re bringing you a series of interviews with some of the artists who assist bring our worlds to life. Our beginning is with the very talented Ian Bro. It’s not mysterious that we think the Language Learning Space is pretty cool. As a collaborative depository for language learning resources and educational learning games, the Language Learning Space truly has no limits except those of the imagination. And the awards just keep coming! Winning one is an marvelous honor, so imagine our delight when we won two (to paint a mental image, there were eartoear grins, jubilant laughs all around. Funded by Education Services Australia, CanUHanyu is a immense example of flipped classroom education and ramified learning. All students have varying levels of Chinese speaking, reading and writing ability, so the app was designed to permit teachers to assign less. The Language Learning Space (LL) teacher space provides a national arena for teacher collaboration and sharing of language teaching resources. The space fosters a encourage network of potentially thousands of teaching professionals coming together to share their ideas, resources, teaching plans and methods. While this teacher to teacher collaboration is happening in the background, the student portal will feature a nu. Illustrating graphic novels for games can be a time consuming process, particularly with this amount of frames. Imagine an online space, accessible to teachers and students that acts as a collaborative depository for an infinite (yes, infinite) amount of language learning resources and educational learning games. Teachers can collaborate and develop teaching resources with other teachers, where students can collaborate with tutors in online discussions, and complete interactive (and highly enjoyable, adventure based) language. 2and2 creates beautiful digital experiences that educate and entertain, engage and inspire.
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